Friday, 5 March 2010
bloody photobucket!
it seems some of the image has been cut off. if you click the image it should link you to the full image...sorry
time management....
...wasnt told i needed to put this up after i did it...makes sense that i should have though.
i thought i should include it even though i experienced all the problems...this was my original plan. unfortunately things didnt really go the way id planned.
but anyway heres a screenshot of my time planner for this project


so this concludes my blog for this project, when i finally get round to fully doing what i have in mind for this scene im sure i will be posting it up here. so watch this space!
i thought i should include it even though i experienced all the problems...this was my original plan. unfortunately things didnt really go the way id planned.
but anyway heres a screenshot of my time planner for this project
so this concludes my blog for this project, when i finally get round to fully doing what i have in mind for this scene im sure i will be posting it up here. so watch this space!
Thursday, 4 March 2010
its done!
finally ive completed im. i was very lucky with the tracking in the end, turns out i didnt really need to track the scene for my character to actually feel likes it part of the seen. i think this is due to its constant movement along with the constant moving of the camera shot in the scene.
ive tried to upload it onto youtube but when i did the video turned out like this...
so i imported my maya image sequence into after effects and arranged it where i wanted it in my frame. i then went on to setting out where i was going to need to mask out so that the dragon would fit into the scene.

i masked out 3 main areas in my scene
1- when the dragon first appears following the car from behind the building in the foreground.
2- the telegraph pole which passes infront about halfway through the scene.
3- the building that the car passes behind at the end of my chosen scene.
i used the mask tool, and then animated it each frame so that when the area that needed to be masked moved and changed size due to proportion etc the masking points would still work.

to create the shadow i duplicated the dragon layer, turned into a 3d layer so i could control it on x y and z axis. changed the levels and experimented with the level of blur and opacity to get the shadow looking the way i wanted it to.
i used the shadows and certain colours in the scene to change the shadow on my actual character, just to give it the feel that its part of the environment, due to its metalic texture i thought this quite a good idea seeing as metallic objects usually change colour etc when in depending on the environment they are in.
then by blurring the dragon layer very very slightly to match that of the car my dragon started to blend in quite well.
my piece was almost complete. i then toyed with the idea of adding flames to the creatures mouth which i think would be quite a cool thing to add if i had more time. i got to this stage on the second to last day and still needed to do work on my other project so decided to call it a day on industry exercises 2
here is a still of it seeing as the youtube video does not want to work....

i think i could have done better overall, but i am still happy with my piece considering how i had to change my idea and then completed it within a few days when others had 9 weeks. i am dissapointed that i couldnt make my first idea work but at the same time i am quite pleased because i think this piece has ultimately come out cooler. if i had decided on this idea at the beginning instead of the IKEA idea then i think i could have done such a better job and had a more complete, more varied piece at the end when comes to level of animating and level of interaction with the environment in the scene. But really considering the amount of time i had left to complete the piece i am very happy with the way it has come out.
ive tried to upload it onto youtube but when i did the video turned out like this...
so i imported my maya image sequence into after effects and arranged it where i wanted it in my frame. i then went on to setting out where i was going to need to mask out so that the dragon would fit into the scene.
i masked out 3 main areas in my scene
1- when the dragon first appears following the car from behind the building in the foreground.
2- the telegraph pole which passes infront about halfway through the scene.
3- the building that the car passes behind at the end of my chosen scene.
i used the mask tool, and then animated it each frame so that when the area that needed to be masked moved and changed size due to proportion etc the masking points would still work.
to create the shadow i duplicated the dragon layer, turned into a 3d layer so i could control it on x y and z axis. changed the levels and experimented with the level of blur and opacity to get the shadow looking the way i wanted it to.
i used the shadows and certain colours in the scene to change the shadow on my actual character, just to give it the feel that its part of the environment, due to its metalic texture i thought this quite a good idea seeing as metallic objects usually change colour etc when in depending on the environment they are in.
then by blurring the dragon layer very very slightly to match that of the car my dragon started to blend in quite well.
my piece was almost complete. i then toyed with the idea of adding flames to the creatures mouth which i think would be quite a cool thing to add if i had more time. i got to this stage on the second to last day and still needed to do work on my other project so decided to call it a day on industry exercises 2
here is a still of it seeing as the youtube video does not want to work....
i think i could have done better overall, but i am still happy with my piece considering how i had to change my idea and then completed it within a few days when others had 9 weeks. i am dissapointed that i couldnt make my first idea work but at the same time i am quite pleased because i think this piece has ultimately come out cooler. if i had decided on this idea at the beginning instead of the IKEA idea then i think i could have done such a better job and had a more complete, more varied piece at the end when comes to level of animating and level of interaction with the environment in the scene. But really considering the amount of time i had left to complete the piece i am very happy with the way it has come out.
Tuesday, 2 March 2010
animating
so ive started animating the dragon rig i showed in my last blog.
due to my tight time schedule i didnt want to spend to much on it though i did have a number of ideas that maybe at a later date i would like to implement. e.g. fly away from the camera and back towards, a more varied flapping pattern and maybe even a glide.
heres a quick playblast of some of the animation
after i did the animation i imported an image plane of the scene im using. i did this to get scale and angle right not so much the placing, i will work on that later on in after effects.

next i shall be rendering the animation out and importing it into after effects.
due to my tight time schedule i didnt want to spend to much on it though i did have a number of ideas that maybe at a later date i would like to implement. e.g. fly away from the camera and back towards, a more varied flapping pattern and maybe even a glide.
heres a quick playblast of some of the animation
after i did the animation i imported an image plane of the scene im using. i did this to get scale and angle right not so much the placing, i will work on that later on in after effects.
next i shall be rendering the animation out and importing it into after effects.
Monday, 1 March 2010
a lot of thinking..
...has been happening and i have decided to totally rethink what im going for in this clip.
this is due to my major problems with maya live and not being able to solve them...literally
so i have settled on another idea i sort of set aside earlier on in the project. the idea coming from the film wild wild west starring none other than my main man Will Smith


this whole idea of a very mechanically advanced western setting i thought was quite cool...shame the film wasnt amazing though.
i have found a rig that i would like to use, its this weird mechanical bird/dragon creature. too keep it within this theme i will most probably give it a simple metalic texture.
heres the rig

the rig itself isnt bad, and i think will work easily well enough for this project.
because of the simple nature of the shot im using and the fact that i want this machine to follow the car i doubt the tracking of this scene is very necesary so im going to try it first without the tracking first.
this is due to my major problems with maya live and not being able to solve them...literally
so i have settled on another idea i sort of set aside earlier on in the project. the idea coming from the film wild wild west starring none other than my main man Will Smith
this whole idea of a very mechanically advanced western setting i thought was quite cool...shame the film wasnt amazing though.
i have found a rig that i would like to use, its this weird mechanical bird/dragon creature. too keep it within this theme i will most probably give it a simple metalic texture.
heres the rig
the rig itself isnt bad, and i think will work easily well enough for this project.
because of the simple nature of the shot im using and the fact that i want this machine to follow the car i doubt the tracking of this scene is very necesary so im going to try it first without the tracking first.
Sunday, 28 February 2010
uh oh...
things have just gone wrong for me in this project...not cool.
so ive fully set up my track points. then i went to 'solve' the project, followed the tutorial and this has happened!

its a mess, i dont understand how 40 odd green tracking points on the graph has lead it to this

it was totally unusable.
so i asked around for help including my tutor and the only answer i was given was 'use less tracking points'
so i did it again with less tracking points each with pretty much full green bars and i got the same problem when it came to solving it.
im really not sure what to do with myself let alone this project!
i think im going to have to rethink my plans
maybe even think about using a different program. ive used adobe after effects to track before and i think it might be worth trying out on there.
so ive fully set up my track points. then i went to 'solve' the project, followed the tutorial and this has happened!
its a mess, i dont understand how 40 odd green tracking points on the graph has lead it to this
it was totally unusable.
so i asked around for help including my tutor and the only answer i was given was 'use less tracking points'
so i did it again with less tracking points each with pretty much full green bars and i got the same problem when it came to solving it.
im really not sure what to do with myself let alone this project!
i think im going to have to rethink my plans
maybe even think about using a different program. ive used adobe after effects to track before and i think it might be worth trying out on there.
Sunday, 21 February 2010
finished modeling
so due to the uncomplicated level of modeling it takes to make a wooden IKEA, i have finished my model.
here are some screenshots of what i have achieved.


i even included a little air vent with metal texture and everything!

i think i have completed this parted to a decent level, i think if the model was going to be up close and personal then i would have spent a little more time on it and added a few more details into the architecture but because its going to be set quite far back in my scene this model should do the job.
this is quite a big post today because i am pleased to announce that i have also started tracking my scene using MayaLive.


so far so good still just picking the tracking points though so probably still a lot to go wrong...long road ahead of me
im finding it quite hard to juggle my time between projects at the moment, hopefully will find a good routine to get both done steadily.
here are some screenshots of what i have achieved.
i even included a little air vent with metal texture and everything!
i think i have completed this parted to a decent level, i think if the model was going to be up close and personal then i would have spent a little more time on it and added a few more details into the architecture but because its going to be set quite far back in my scene this model should do the job.
this is quite a big post today because i am pleased to announce that i have also started tracking my scene using MayaLive.
so far so good still just picking the tracking points though so probably still a lot to go wrong...long road ahead of me
im finding it quite hard to juggle my time between projects at the moment, hopefully will find a good routine to get both done steadily.
Wednesday, 17 February 2010
ahh man i love ikea!
so ive deliberated between myself and ive decided to do an old version of a new building and i have chosen to do a wooden IKEA.
so over the next week i will be modeling this building. i want to keep it quite simple, i looked at a couple of IKEA buildings and they are usually big square structures.
i started the modeling today and heres a quick screen grab of part of it so far.

i have also found a good wood texture from cgtextures.com

so what next you ask....well i need to carry on modeling this IKEA building then texture it, and match up the lighting with my chosen clip.
plus i will need to start tracking quite soon...probably this week.
so over the next week i will be modeling this building. i want to keep it quite simple, i looked at a couple of IKEA buildings and they are usually big square structures.
i started the modeling today and heres a quick screen grab of part of it so far.
i have also found a good wood texture from cgtextures.com
so what next you ask....well i need to carry on modeling this IKEA building then texture it, and match up the lighting with my chosen clip.
plus i will need to start tracking quite soon...probably this week.
Sunday, 14 February 2010
2nd post
so here is a still from the scene i have chosen.

im not entirely sure what building i will be adding but i think the easiest/most effective place to place it would be to the left of the first white building with the horses outside.
i will be purposely matching the textures of my building to the ones of the scene and the time period.
so quite, standard shaped buildings made from mostly wood.



a couple of ideas i had been throwing about were to either do a traditional 'wild west' building or do an old take on a newer building such as a department store on something, maybe an IKEA?....
im not entirely sure what building i will be adding but i think the easiest/most effective place to place it would be to the left of the first white building with the horses outside.
i will be purposely matching the textures of my building to the ones of the scene and the time period.
so quite, standard shaped buildings made from mostly wood.
a couple of ideas i had been throwing about were to either do a traditional 'wild west' building or do an old take on a newer building such as a department store on something, maybe an IKEA?....
Wednesday, 10 February 2010
ok
been concentrating quite alot on my other unit unfortunately but here is what i have done so far for this unit.
Brief:
alot like the post production unit last term, but this time instead of filming our own footage we have to take a ready made piece of film e.g. a feature film. once we have chosen the scene i then have to draw out a storyboard showing what we aim to achieve.
next is to track the scene well enough to then put something into the scene and make it look like it belongs there.
i chose my clip quite quickly, a scene from the film 'There will be Blodd' with daniel day lewis. the scene is made up of quite a long camera track of a car driving through a small run down town.
my intent is to model and add to the buildings with a building of my own and maybe a couple of little extras.
Brief:
alot like the post production unit last term, but this time instead of filming our own footage we have to take a ready made piece of film e.g. a feature film. once we have chosen the scene i then have to draw out a storyboard showing what we aim to achieve.
next is to track the scene well enough to then put something into the scene and make it look like it belongs there.
i chose my clip quite quickly, a scene from the film 'There will be Blodd' with daniel day lewis. the scene is made up of quite a long camera track of a car driving through a small run down town.
my intent is to model and add to the buildings with a building of my own and maybe a couple of little extras.
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